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I. Computational Modeling of Cognition
One method of studying human cognition is via concrete, verifiable theories
that may be tested against human performance. Computational modeling provides
the framework for developing such theories. My own work here primarily
falls within the conjunction of two larger domains, human vision and ACT-R.
ACT-R is a theory of human cognition in the form of a computational modeling
architecture. Within the ACT-R architecture we may build models of human
performance. Most of the models that I have built are models of human
performance in tasks that are primarily visual in nature. Three of those
tasks and their corresponding models are described below.
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1. Icon Search
The big question we started out with here was how do people search for
and find "things" in a graphical user interface. The "things"
we chose to study were icons (small graphical images representing a file
or command) and most of our work has investigated the strategies of computer
users as they search for and find icons on a computer screen. We have
developed several iterations of an "icon search" model in ACT-R
that attempts to explain and predict the search strategies of computer
users observed in a series of eye-tracking studies. Some of our work has
also explored the characteristics of icons that make for more efficient
searches.
Fleetwood, M. D. & Byrne, M. D. (in press). Modeling the Visual
Search of Displays: A Revised ACT-R/PM Model of Icon Search Based on
Eye Tracking Data. Human Computer Interaction. [PDF]
Fleetwood, M. D. & Byrne, M. D. (2003).Modeling
the visual search of displays: A revised ACT-R/PM model of icon search
based on eye-tracking and experimental data. In F. Detje, D. Dörner,
& H. Schaub (Eds.) Proceedings of the Fifth International Conference
on Cognitive Modeling (pp. 87-92). Bamberg, Germany: Universitas-Verlag
Bamberg.
Fleetwood, M. D. & Byrne, M. D. (2002) Modeling
icon search in ACT-R/PM Cognitive Systems Research, 3 (1) pp. 25-33.
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2. Human Performance Modeling of Airline Pilots
This work is done with the support of NASA and has been conducted in three
stages. The focus of the project is to develop a model that is predictive
and explanatory of many of the errors made by pilots during the final
stages of flight. We are using the models to assess the use of new technology
to potentially aid pilots and address some of these errors. We began with
a study to model commercial airline pilot performance as they taxied through
Chicago O'Hare airport. We were interested in the errors that pilots made
when taxiing from the runway to the terminal. The project expanded to
include modeling pilot behavior and decision making during the approach
and landing phases of flight. Further work involved looking at the inclusion
of a sythetic vision system (a monitor with a computer generated image
of the out-the-window view) in these final phases of flight. The final
version of our ACT-R model interacts with a flight simulator and is able
to fly a Boeing 767 to within 50 feet of the Santa Barbara airport runway.
Byrne, M. D., Kirlik, A., Fleetwood, M. D., Huss, D. G., Kosorukoff,
A., Lin, R., & Fick, C. S. (2004). A closed-loop, ACT-R approach to
modeling approach and landing with and without synthetic vision system
(SVS) technology. Proceedings of the Human Factors and Ergonomics
Society 48th Annual Meeting. Santa Monica, CA: Human Factors and
Ergonomics Society. [PDF]
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3. Computational Modeling of Visual Sampling Behavior
This work is concerned with examining in a formal quantitative manner
what human observers look at and what the objects of their gaze tell
them. A number of mathematical models have been developed that attempt
to describe and predict visual sampling or monitoring behavior in supervisory
control tasks.In these tasks, the observer is not looking for a static
target, but is rather supervising a series of dynamic processes, such
as temperature gauges or aircraft movements, and the key dependent variable
is the proportion of visual attention distributed to various “areas
of interest” (AOIs) as a function of the quantitative properties
of those AOIs. The basis for my dissertation is an investigation of
the different predictions made by three different models of visual sampling
behavior, the Constrained Random Sampling model developed by John Senders
and colleagues in the 50s and 60s, the SEEV model developed by Chris
Wickens and colleagues, and Information Foraging Theory, developed by
Pete Pirolli and Stuart Card.
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II. Computer / Technology Hardware Evaluation
Most of my published work in this domaing deals with the evaulation of
various text-entry devices. Our work has not only been concerned with
measuring text entry rates, but we have also devoted a considerable amount
of time to benchmarking our measured rates against other devices and methods
of text entry.
Fleetwood, M. D. & Fick, C. S. (2004). Input rates for a One-Handed
Input Device (OHAI) for Chinese text entry. Proceedings of the Human
Factors and Ergonomics Society 48th Annual Meeting. Santa Monica,
CA: Human Factors and Ergonomics Society. [PDF]
Fleetwood, M. D., Byrne, M. D., Centgraf, P., Dudziak, K., Lin, B.,
& Mogilev, D. An analysis of
text-entry in Palm OS—Graffiti and the Virtual Keyboard. Proceedings
of the Human Factors and Ergonomics Society 46th Annual Meeting.
Fleetwood, M. D., Fick, C., Laughery, K. & Paige, D. An
analysis of telephone messages: Minimizing unproductive replay time.
Proceedings of the Human Factors and Ergonomics Society 46th Annual
Meeting.
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| III. Strategy Selection by Computer Users
This research is broadly concerned with examining in a formal manner how
and why people select and use certain strategies when using a computer.
It is a well-documented phenomenon that computer users, even those who
use a computer on a regular and frequent basis, employ inefficient strategies
and techniques when using a computer. Specifically, they rarely or never
use the keyboard for issuing commands. We are working to find out why
some users employ efficient strategies and others do not and how we may
influence users to adopt the more efficient methods.
Peres, C., Tamborelli, F., Fleetwood, M. D., Smith Paige, D., Chung,
P. (2004). Keyboard Shortcut Usage: The Roles of Social Factors and
Computer Experience. Proceedings of the Human Factors and Ergonomics
Society 48th Annual Meeting. Santa Monica, CA: Human Factors and
Ergonomics Society. [PDF]
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